What complex systems can teach us about building software

As a software system scales it becomes sufficiently large that the number of working parts, coupled with the number of working programmers making changes on it, makes the behaviour of the system extremely difficult to reason about. This complexity is exacerbated by the transition of many organizations towards a microservice architecture, as exemplified by the so-called “death star” architecture, where each point in the circumference of the circle represents a microservice and the lines between services represent their interactions. [Read More]